Monster's Vs. AliensThere are all manner of pitfalls that can appear when reviewing a licensed game -- so many that I could probably fill the space of a review talking about them. The two biggest are that the game could somehow magically get better as the game goes on (highly unlikely, but it's happened before) and that it takes a nosedive the longer you play (which is far more common). As a result, being the office whipping boy when it comes to licensed game reviews, I tend to get the brunt of these scenarios all too often.
Surprise, surprise, Monsters vs. Aliens fits rather neatly into the latter category -- a game that can be decent provided you have a stomach for passable action game fare, but takes the core concepts from the first hour of play that seem rather enjoyable and runs them into the ground for the next five hours or more. Nearly every mechanic introduced within the first few turns at controlling B.O.B. (an amorphous blob), Ginormica (a 49 foot 11 inch tall girl with super strength) and The Missing Link (a sort of Creature from the Black Lagoon-lookin' dude) is copied and pasted with a different setting over and over again well past the point of making you sick of 'em.
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