Snake and Ladder - Each player starts with a token in the starting square (usually the "1" grid square in the bottom left corner, or simply, the imaginary space beside the "1" grid square) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll, following a fixed route marked on the gameboard which usually follows a boustrophedon (ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of this move, they land on the lower-numbered end of the squares with a "ladder", they can move their token up to the higher-numbered square. If they land on the higher-numbered square of a pair with a "snake" (or chute), they must move their token down to the lower-numbered square. A player who rolls a 6 with their die may, after moving, immediately take another turn; otherwise, the play passes to the next player in turn. If a player rolls three 6s on the die, they return to the beginning of the game and may not move until they roll another 6. The winner is the player whose token first reaches the last square of the track. A variation exists where a player must roll the exact number to reach the final square (hence winning). Depending on the particular variation, if the roll of the die is too large the token remains where it is, or the token may proceed to the final square and then go backwards until it has transversed the same number of squares as the die shows. In some variations, there is one space with a ladder that leads directly to the final space.
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