Tinker Bell Puzzle the object is to clear the level of all water. However, it's nowhere near as easy at that sounds. You have a limited number of times you can wave your wand over one blob to make it bigger, plus you're up against the clock.
Surviving for long enough to clear the grid relies on scoring combos which, in turn, reward you with more turns. Combos are scored when bits of water keep rebounding around the grid - they do this when one hits a blob that explodes, in turn sending more water flying in four other directions. They're not immediately easy to spot, but once you get into the swing of scoring them then Tinker Bell's puzzles become pretty addictive.
Adding a little complexity to the levels are certain hazards which can only be removed by deploying different items that use up pixie dust. This pixie dust is collected by going to visit some, uh, pixie and playing a variation of the basic game again to earn it. This means that before tackling a new level (levels are made up of four puzzles) you normally need to stock up on dust. It's a bit of a repetitive game mechanic but not a terrible one.
Flying with your little fairy wings through all the puzzles in an area rewards you by unlocking the next ones, obviously which get progressively difficult.
It's a neat little game which, if you ignore the sugar coating - unless you're an eight year old girl of course, in which case you won't want to is snapping at the heels of the better mobile puzzlers in terms of challenge and addictiveness. The music's annoying and the visuals aren't brilliant but the concept is a fine. The fairy dust might not make you happy, but the puzzles probably will.
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